Download Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books

By Bryan Richards on Friday 3 May 2019

Download Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books



Download As PDF : Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books

Download PDF Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you've never done any programming before and don't know where to start, this book will show you how to make games from start to finish. You'll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You'll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres. What you'll learnGet a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required. Discover how to build logic, adventure, and 2D action games in a wide range of genres. Master collision detection, Enemy AI systems, player control, basic physics and easy trigonometry. Make use of modern JavaScript programming techniques to build robust game

Download Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books


"I'm currently teaching a new JavaScript course to my middle-schoolers this year and I have been looking for resources related to games that I can work with. Most online sources are aimed at experienced programmers. I don't have a background in computer science and much of my learning has been through tutorials, trial and error, and discussing code with my husband, who is an expert. This was the first resource that really helped lay out a structure for introduction to game design.

The format of the book is fantastic. Each new concept is embedded with learning to create a type of game. Each lesson builds upon the previous strategies, one after another. And the author walks you through all the code, allowing you to see it all at once and how it connects, as well as breaking it down. I had first read this through a subscription service and loved it so much I purchased a hard copy and the follow-up book. It is a little advanced for my students, but this provided me with the foundation I need to scale it down further for them. Although, I do have a couple of students who may already have enough skill to try.

I highly recommend this book to those who want a structured format to follow, who want to get right in to making some basic games, and who want to learn some concepts for maintaining readable code. I would recommend some experience with JavaScript or programming in general because the quick tutorial in the beginning is a lot to take in, but even some minor skill will make the rest more understandable. Or if you just have a thirst for it, the explanations cover everything. You may have to refer back to past lessons if you forget certain concepts. But that's what books are for. After reading a dozen other references, this one really hit home."

Product details

  • Paperback 760 pages
  • Publisher Apress; 1st ed. edition (November 27, 2012)
  • Language English
  • ISBN-10 1430247169

Read Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books

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Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books Reviews :


Foundation Game Design with HTML5 and JavaScript Rex van der Spuy 9781430247166 Books Reviews


  • Unfortunately, I've been stuck on the Forest of Lyrica for DAYS and have no idea what I'm supposed to type next. The problem is the order. I think it might be easier to follow in the actual paper book because I find myself flipping back and forth between my file, the source files, the final source file, and the the cloud reader for HOURS.

    The order in the book is Post a large section of code at once, explain in more detail than needed, and then post the snippets AGAIN. I don't know if parts of the code are posted more than two times at some points because it's THAT confusing to follow. It would be easier it the book said, type these few code snippets NOW and test your file. Explain briefly. Repeat. Smaller games would help, too -- smaller scope. It also takes too long to introduce the 'on mouse click' event. I don't think I've ever typed anything in an online game besides my name.

    It's not easy to tell what has happened between source file 1 and source file 2, etc, because the new code for source file 2 is mixed in -- not added to the top nor the bottom. So, you have to go through the whole thing line by line to try and find what's been added.

    There is inconsistent formatting in the ebook. For example, HTML source files are (supposed to be?) in bold. But, to be really specific, "lyrica3.html" isn't / wasn't, so I ended up flipping between "lyrica2.html" and "lyrica4.html" files, looking for the bolded text for "lyrica3.html", and wondering why I couldn't fid it. You can use the search function (in the e-book), but it's stuff like that which throws me off, especially when you're tying to type code exactly as it's presented.

    I'm not new to software development and have worked with various (including proprietary) scripts before, but I AM getting older and honestly, it IS more difficult to follow along for me now than it used to be. That being said, I feel like I shouldn't have to come up with a strategy to read and type the exact same text from the book. So, I'll have to be moving on to something else -- maybe a kids' book or something until I'm more familiar with javascript. I rented this ebook until December, so I may try to come back to it or just get the paperback (used). I would still consider Spuy's other advanced books after I've completed more projects.
  • I'm currently teaching a new JavaScript course to my middle-schoolers this year and I have been looking for resources related to games that I can work with. Most online sources are aimed at experienced programmers. I don't have a background in computer science and much of my learning has been through tutorials, trial and error, and discussing code with my husband, who is an expert. This was the first resource that really helped lay out a structure for introduction to game design.

    The format of the book is fantastic. Each new concept is embedded with learning to create a type of game. Each lesson builds upon the previous strategies, one after another. And the author walks you through all the code, allowing you to see it all at once and how it connects, as well as breaking it down. I had first read this through a subscription service and loved it so much I purchased a hard copy and the follow-up book. It is a little advanced for my students, but this provided me with the foundation I need to scale it down further for them. Although, I do have a couple of students who may already have enough skill to try.

    I highly recommend this book to those who want a structured format to follow, who want to get right in to making some basic games, and who want to learn some concepts for maintaining readable code. I would recommend some experience with JavaScript or programming in general because the quick tutorial in the beginning is a lot to take in, but even some minor skill will make the rest more understandable. Or if you just have a thirst for it, the explanations cover everything. You may have to refer back to past lessons if you forget certain concepts. But that's what books are for. After reading a dozen other references, this one really hit home.
  • This is a book on making games for web browers from Rex van der Spuy, who is well-known for his books on Flash game programming. The source code is available at the Apress site, and I recommend downloading it if you are considering buying this book. What you will find is that he able to build an impressive set of games, almost matching his work in the Flash environment.
    The text of the book is clear and concise, as we have come to expect from van der Spuy. He doesn't waste time bemoaning the weakness of the JavaScript language or complaining about the deficiencies of the HTML5 platform. He just gets to work and shows you how to make your game work in this environment.
    As an experienced game programmer, I found this book very helpful in porting my games to the HTML5 platform, better than the other books I've read. If you are trying to learn game programming, van der Spuy is a great teacher, but you probably would be better served learning game programming in Flash before tackling HTML5.
    Either way, this book is well worth buying. I initially bought the edition, and I found it so useful that I bought the print edition as well.
  • By way of full disclosure, I actually paid for this book. I didn't get it for free in exchange for an "unbiased" review ;)

    This is a superb book. I'm using it to teach my 11 year old son how to program - I figure javaScript is a good place to start as it's c-based and he can even show off his work on our family web site.

    It's hard to explain why this book works so nicely for us. The example programs work well - I'm currently in chapter 7 and haven't had any issues yet. The explanations are unpretentious, concise and accessible. The supporting material is engaging and fun - I love the cat images.

    The style of writing is open and friendly - it feels like a buddy who knows programming wrote it.

    I highly recommend this book and look forward to more from this author - maybe something on node.js.

    Hope this is helpful...